- Sorcerous Origin (Draconic Bloodline): Aurora has draconic ancestry, granting her additional magical abilities and resistances.
- Font of Magic: Aurora has a pool of sorcery points that she can use to create spell slots or fuel other magical effects.
- Metamagic: Aurora can use Metamagic options to enhance her spells, such as Quickened Spell and Twinned Spell.
- Cold Adaptation: Aurora has resistance to cold damage and does not suffer the effects of extreme cold.
- Multiattack: Aurora can cast two cantrips or one spell and one cantrip.
- Ray of Frost: Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 9 (2d8) cold damage, and the target’s speed is reduced by 10 feet until the start of Aurora’s next turn.
- Fire Bolt: Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage.
- Magic Missile: Aurora creates three glowing darts of magical force. Each dart hits a creature of her choice that she can see within range. Each dart deals 1d4 + 1 force damage.
- Quickened Spell: Aurora can spend 2 sorcery points to cast a spell that normally has a casting time of 1 action as a bonus action.
- Shield: Aurora can cast Shield as a reaction, adding +5 to her AC until the start of her next turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Appearance: Aurora is a mysterious sorceress with flowing robes that shimmer like the northern lights. Her piercing eyes, a striking shade of violet, seem to see into the very soul of those she gazes upon. Her long, dark hair cascades down her back, often adorned with intricate braids and silver ornaments. She moves with an ethereal grace, her presence commanding attention and respect. Aurora’s attire is both elegant and practical, designed to allow freedom of movement while maintaining an air of mystique. Her robes are adorned with arcane symbols and runes, hinting at her deep knowledge of magic.
Personality: Aurora is enigmatic and unpredictable, often keeping her true intentions hidden. She is highly intelligent and perceptive, with a sharp wit and a keen sense of observation. While she can be aloof and distant, she is also fiercely protective of those she cares about. Her magical prowess is matched only by her determination to uncover the secrets of the arcane.
Occupation: Aurora is the owner of Aurora’s Enchantments, a shop known for its rare and powerful magical items. Her shop is a place of wonder, filled with enchanted artifacts, potions, and spell components. Customers come from far and wide to seek her expertise and acquire her unique creations.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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