Armor Class 10 (natural armor)
Hit Points 112 (15d10 + 30)
Speed 30 ft.
STR
18 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
7 (-2)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws STR +7, CON +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the language(s) of it’s creator but can't speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Regeneration. The shield guardian regains 5 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack. The construct makes two fist attacks.

Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Reactions

Armor Up. When the construct takes any nonmagical damage, as a reaction (after damage has been inflicted) roll a d4 and increase the construct’s AC by the result. This effect stacks overtime and resets after 6 hours.

Habitat: Urban

Alex_Chartier

Comments

Posts Quoted:
Reply
Clear All Quotes