Armor Class
10
(natural armor)
Hit Points
112
(15d10 + 30)
Speed
30 ft.
STR
18
(+4)
DEX
8
(-1)
CON
18
(+4)
INT
7
(-2)
WIS
10
(+0)
CHA
3
(-4)
Saving Throws
STR +7, CON +7
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Understands the language(s) of it’s creator but can't speak
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Regeneration. The shield guardian regains 5 hit points at the start of its turn if it has at least 1 hit point.
Actions
Multiattack. The construct makes two fist attacks.
Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Reactions
Armor Up. When the construct takes any nonmagical damage, as a reaction (after damage has been inflicted) roll a d4 and increase the construct’s AC by the result. This effect stacks overtime and resets after 6 hours.
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