- Immutable Form: The statue is immune to any spell or effect that would alter its form.
- Magic Resistance: The statue has advantage on saving throws against spells and other magical effects.
- Vulnerability: The statue has vulnerability to fire damage.
- Multiattack: The statue makes two melee attacks.
- Icy Sword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage plus 3 (1d6) cold damage.
- Frost Breath (Recharge 5-6): The statue exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
Enter the description for how bonus actions work for your monster here.
- Parry: The statue adds 2 to its AC against one melee attack that would hit it. To do so, the statue must see the attacker and be wielding a melee weapon.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Appearance: The Animated Ice Statue resembling a warrior stands tall and imposing, crafted from solid, translucent ice that glistens in the light. Its form is that of a fierce Viking warrior, complete with intricate armor and a helmet adorned with horns. The statue’s icy surface is etched with runes and symbols, giving it an ancient and mystical appearance. It wields a massive icy sword in one hand and a shield in the other, both weapons appearing as if they were carved from the same block of ice. The warrior’s face is expressionless, with hollow eyes that seem to glow with an eerie blue light. Despite being made of ice, the statue exudes an aura of strength and determination, ready to defend its territory against any intruders.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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