- Immutable Form: The statue is immune to any spell or effect that would alter its form.
- Magic Resistance: The statue has advantage on saving throws against spells and other magical effects.
- Vulnerability: The statue has vulnerability to fire damage.
- Multiattack: The statue makes two melee attacks.
- Icy Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage plus 3 (1d6) cold damage.
- Frost Breath (Recharge 5-6): The statue exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
Enter the description for how bonus actions work for your monster here.
- Frost Shield: When a creature within 5 feet of the statue hits it with a melee attack, the attacker takes 5 (1d10) cold damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Animated Ice Statue resembling a beast is a fearsome sight to behold. Crafted from the same solid, translucent ice as the warrior, this statue takes the form of a powerful and menacing creature. Its body is muscular and agile, with sharp claws and fangs made of ice that glint dangerously. The beast’s form is a blend of various predatory animals, with the head of a wolf, the body of a bear, and the tail of a serpent. Its icy surface is adorned with jagged spikes and ridges, adding to its intimidating appearance. The beast’s eyes glow with the same eerie blue light as the warrior’s, and its stance is one of readiness, poised to strike at any moment. The intricate details of its icy form, from the texture of its fur to the sharpness of its claws, make it a truly formidable guardian.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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