Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 19(1d12 + 8) slashing damage and the target bleeds for 3 turns, taking 3 damage per turn and having disadvantage on attack rolls.
The orc can rally all allies within 30 ft of it and give them a +2 damage bonus and 3 temporary hit points.
Description
On this world, the orcs have mainly coalesced into a large cult to Baphomet and number around 19,000 strong. The have support from 5 hobgoblin companies and have a cult of human worshippers as well aiding them. These orcs mainly don’t have a tribe, so instead they have the equivalent to a kingdom inside of a massive maze which is so large the cult has training rooms for its warriors and a couple of temples.
These savage soldiers lead groups of 30-150 and wear bull skulls as masks and are much more skilled in combat and are ruthless tacticians.
Comments