Medium Humanoid (Drow), Chaotic Neutral
Armor Class 16
Hit Points 60 (2d20 + 20)
Speed 35 ft.
STR
17 (+3)
DEX
20 (+5)
CON
13 (+1)
INT
18 (+4)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +7
Skills Stealth +2
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Senses Passive Perception 10
Languages drow
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

 

Spellcasting. The Cultist is a 6th-level spellcaster. Its spellcasting ability is  Intelligence (spell save DC 15, +4 to hit with spell attacks)
Cantrips (at will): [Eldritch  blast] 
1st level (6 slots): [Chromatic orb], [Inflict wounds] 

2nd level 3 slots:[cloud of daggers] [Heat metal]

Actions

Rally. All allies within 10 feet make an attack roll.

Dagger. Melee Weapon Attack: +7to hit, reach 3 ft., 2 target. Hit: 6 (1d4 + 3) 

Bonus Actions

ACTION SURGE!!!!!!!!!!!!!!!!

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

king_grug21

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