Medium Humanoid (Human), Neutral Good
Armor Class 14 (hide armor)
Hit Points 145 (12d12 + 25)
Speed 40 ft.
STR
21 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
11 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +9, DEX +6, CON +9
Skills Athletics +5, Intimidation +4
Damage Resistances All damage but Force, Radiant, and Psychic
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Reckless. At the start of its turn, Conan  can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

 

Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (3d10 + 8) slashing damage.

 

Bonus Actions

Brave. Conan has advantage on saving throws against being frightened.

Shove.

Grapple.

Enter or end Rage.

Reactions

Leaving Conan's reach,it triggers its opportunity attack

Parry. Conan adds 3 to its AC against one melee attack that would hit it. To do so, Conan must see the attacker and be wielding a melee weapon.

Description

A powerful warrior seeks to avenge the genocide of his people and the murder of his parents at the hands of a snake cult.

Unpredictable berserkers come together in war parties and seek conflict wherever they can find it.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

Noobie69Poopy

Comments

Posts Quoted:
Reply
Clear All Quotes