Large Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points 66 (7d10 + 28)
Speed 30 ft., Swim 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Three-Headed. The bear has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Amphibious. The bear can breathe air and water.

Actions

Multiattack. The bear makes three attacks: one with its fangs and two with its jaws.

Fangs. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.

Jaws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) slashing damage.

Legendary Actions

The bear with sharks for paws can take two legendary actions, only at the end of another creature's turn. It regains spend legendary actions at the start of its turn.

Bear Down. The bear moves up to half its speed towards a creature without provoking opportunity attacks.

Description

An abomination of nature, featuring the hunting cunning of a shark with the terrestrial power of a bear, the bear with sharks for paws have terrorized the commonfolk of the Westends and neighboring regions since their creation.

Habitat: Forest

LordRayTheDragon

Comments

Posts Quoted:
Reply
Clear All Quotes