Three-Headed. The bear has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Amphibious. The bear can breathe air and water.
Multiattack. The bear makes three attacks: one with its fangs and two with its jaws.
Fangs. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.
Jaws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) slashing damage.
The bear with sharks for paws can take two legendary actions, only at the end of another creature's turn. It regains spend legendary actions at the start of its turn.
Bear Down. The bear moves up to half its speed towards a creature without provoking opportunity attacks.
Description
An abomination of nature, featuring the hunting cunning of a shark with the terrestrial power of a bear, the bear with sharks for paws have terrorized the commonfolk of the Westends and neighboring regions since their creation.
Comments