Medium Undead (Human), Typically Chaotic Neutral
Armor Class 15 (Natural armour)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CON +4, WIS +2
Condition Immunities Exhaustion
Senses Passive Perception 10
Languages Any one language (usually Common), Aquan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. Amor has advantage on saving throws against being frightened.

Beating Dead Heart. At the beginning of his turn anyone who can hear his heartbeat (range 30ft when in a quiet area, 5ft in a loud area) has to make a wis save DC 14. On a fail they take [roll]2d4[/roll] psychic damage.

Actions

Multiattack. Amor makes two melee attacks.

Heartbreaker (Greatsword). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Flintlock Cannon. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Reactions

Parry. Amor adds 2 to its AC against one melee attack that would hit it. To do so, Amor must see the attacker and be wielding a melee weapon.

Description

Amor is a rotting corpse of a legendary pirate, hes made of rotting meat and bones except his glowing bright pink heart that keeps beating. He wears a disheveled classic pirate captain outfit (imagine the most stereotypical outfit you can, its that one).

Monster Tags: NPCundead

Habitat: CoastalUnderwater

kiosko

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