Brave. Amor has advantage on saving throws against being frightened.
Beating Dead Heart. At the beginning of his turn anyone who can hear his heartbeat (range 30ft when in a quiet area, 5ft in a loud area) has to make a wis save DC 14. On a fail they take [roll]2d4[/roll] psychic damage.
Multiattack. Amor makes two melee attacks.
Heartbreaker (Greatsword). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Flintlock Cannon. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Parry. Amor adds 2 to its AC against one melee attack that would hit it. To do so, Amor must see the attacker and be wielding a melee weapon.
Description
Amor is a rotting corpse of a legendary pirate, hes made of rotting meat and bones except his glowing bright pink heart that keeps beating. He wears a disheveled classic pirate captain outfit (imagine the most stereotypical outfit you can, its that one).
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