Armor Class
13
Hit Points
6
(1d4 + 2)
Speed
40 ft.
STR
4
(-3)
DEX
16
(+3)
CON
10
(+0)
INT
1
(-5)
WIS
8
(-1)
CHA
2
(-4)
Saving Throws
DEX +5
Skills
Survival +6
Senses
Darkvision 60 ft., Passive Perception 8
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Blood Frenzy. The Rabbit has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 piercing damage.
Comments