Legendary Resistance (2/Day). If the Urdracturus fails a saving throw, it can choose to succeed instead.
Multiattack. The beast makes two Claw attacks and a bite/tusk
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 33 (4d8 + 6) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 18 Dex). Until this grapple ends, the target is restrained, and the Urdracturus can't bite another target.
Claw. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 26 (3d10) slashing damage, and if the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Tusk. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 22 (3d8 + 6) slashing damage.
Cruel swipe. The Creature takes a swipe at the enemy torso and if enemy doesnt succeed DC18 Dexterity saving throw it gets incapacitated plus taking 3d8 piercing damage
Swallow from Below. While the Urdracturus is burrowed underground it can attempt to grapple a creature above it. The creature of large or smaller size must succeed on a DC 17 Dexterity saving throw or be swallowed (escape DC 17) and pulled 10 feet underground, if the creature is the same size as the Urdacturus it will be only grappled and will remain grappled in place, taking 21 (6d6) bludgeoning damage. While grappled this way, the creature is restrained and blinded. The creature takes an additional 17 (5d6) acid damage at the start of each of its turns. The swallowed creature is blinded, has total cover against attacks and other effects outside the Urdracturus, and while inside the mouth of the Udracturus is free to attack, but not move. If the Urdracturus takes 30 damage or more on a single turn from a creature inside it, the Urdracturus must succeed on a DC 20 Constitution saving throw at the end of that turn or spit out the swallowed creature, which falls prone in a space within 15 feet of the Urdracturus.
Tail. Melee Weapon Attack: +3 to hit, reach 10 ft., Hit: 17 (2d8 + 4) bludgeoning damage. All in behind the creature must succeed DC 14 Strength saving throw or be knocked prone
Tremor (Recharge 5–6).
The Urdracturus slams into the ground and erupts from below in a violent burst of earth and stone. The Urdracturus burrows up to 30 feet and emerges, causing the ground within a 20-foot radius of its eruption point to quake. Each creature in that area must make a DC 17 Dexterity saving throw, taking 48 (8d6 + 20) bludgeoning damage on a failed save and falls prone, or half as much damage on a successful one and isn't prone. The area becomes difficult terrain until cleared.
Teleport (1/Day). The beast magically teleports, along with any equipment it is wearing or carrying, up to 35 feet to an unoccupied space it can see.
This creature can role to intimidate using its strength modifier. If a target fails its saving throw it must attempt to flee its maximum move distance.
This creature has attack of opportunity when an opponent moves into or leaves its attack range.
Uncanny Dodge: Once per fight, use a reaction to reduce 1/4 any damage received from an attack that is not magical
Vengeful Swipe. When a creature within 15 feet of the Urdracturus hits it with a melee attack, the Urdracturus can use its reaction to make a Cruel Swipe attack.
The Urdracturus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn.
Tail Swipe. The Urdracturus makes a tail attack.
Burrow. The Urdracturus moves up to its burrow speed.
Defensive Curl (Costs 2 Actions): The Urdracturus curls into a defensive ball at 50 or less HP, raising its AC to 22 for 1 rounds. While curled, it can only take 2 reactions, doesn't matter if they are on his or his enemy's turn. Additionally, it has advantage on all Constitution saving throws while in this form. If the Urdracturus is not defeated till the beginning of his next round, he regains 46 HP.
Description
Large draconian beast standing on all four limbs with sharp claws with additional 2 long arms resembling wings on its back but cannot fly , heavy tail having spikes going all the way to the end of the creatures head ending with a huge horn
Previous Versions
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