Medium Humanoid (Any Race), Any Alignment
Armor Class 16 scale mail
Hit Points 9 (2d8)
Speed 30 ft.
STR
10 (+0)
DEX
11 (+0)
CON
10 (+0)
INT
14 (+2)
WIS
10 (+0)
CHA
11 (+0)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Any one language (usually Common)+one other
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Spellcasting. The apprentice is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The Apprentice has following Artificer spells prepared:

Cantrips (at will) 2 of: Artificer spell list: acid splash, create bonfire, dancing lights, fire bolt, frostbite, guidance, light, mage hand, magic stone, mending, message, poison spray, prestidigitation, ray of frost, resistance, shocking grasp, spare the dying, thorn whip, thunderclap

1st level (2 slots): [Tooltip Not Found], cure wounds, identify

Proficient In:  Tinker's and one other type of artisans tools.  Common and one other language. 

Actions

+1 Short Sword (made by self, enchantment will disappear after death). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage.

Description

Apprentices are part of a master artificers laboratory, taking orders from more competent artificers. They perform a variety of functions in the laboratory and have spells that they can channel through there 

Monster Tags: NPC

Habitat: Urban

Anclandor

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