Fision. once killed, summon 1d4 - 1 more buvs
Levitate. use its speed to move upwards or downwards ignoring gravity
Charge.move. move triple its movement
Flick. Melee Weapon Attack: +STR to hit, reach 5 ft., single target. Hit: 9 (2d6 + 1d4) necrotic damage.
Spit. Ranged projectile Attack: +STR to hit, range 10/25 ft., single target. Hit: 8 (1d10 + 4) necrotic damage.
Splurge. Ranged projectile Attack: +STR to hit, range 10/15 ft., all in area (2 ft radius). Hit: 4 (1d8) necrotic damage. area of damage lasts until this creatures next turn
Consume. as a bonus action consume a buv in range. you max hitpoints are doubled and hitpoints are increased by the hitpoints of the consumed buv and increases in size (additional 1ft radius). the consumed buv may no fission.
Undoing. if an attack roll is more then the current hitpoints of this creature and it is a meele attack , choose to hex the weapon. the hexed wepon will deal 1d4 force damage to the wielder at the end if their turn for 2 turns. if the attack was unarmed the attacker will take 1d4 force damage at the end of its turn for 2 turns and is poisoned for the duration. the effect of fision will be halved (round up).
Description
is is an spherecal ooze of unknown substance and orgin. It has a strong smell of amonium and rotting eggs. It appears to have no eyes or ears but a strange face that looks drawn on.
it is a mix of green and purple and very dark.
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