Small Ooze (Air), Any Chaotic Alignment
Armor Class 6
Hit Points 5 (1d6 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws CON +3
Skills Acrobatics +10
Damage Vulnerabilities Thunder
Damage Resistances Acid
Condition Immunities Blinded, Deafened, Petrified, Prone
Senses Blindsight, Passive Perception 20
Languages Abyssal thieves' cant
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Fision. once killed, summon 1d4 - 1 more buvs

Levitate. use its speed to move upwards or downwards ignoring gravity

Actions

Charge.move. move triple its movement

Flick. Melee Weapon Attack: +STR to hit, reach 5 ft., single target. Hit: 9 (2d6 + 1d4) necrotic damage. 

Spit. Ranged projectile Attack: +STR to hit, range 10/25 ft., single target. Hit: 8 (1d10 + 4) necrotic damage.

Splurge. Ranged projectile Attack: +STR to hit, range 10/15 ft.,  all in area (2 ft radius). Hit: 4 (1d8) necrotic damage. area of damage lasts until this creatures next turn

Bonus Actions

Consume. as a bonus action consume a buv in range. you max hitpoints are doubled and hitpoints are increased by the hitpoints of the consumed buv and increases in size (additional 1ft radius). the consumed buv may no fission.

Reactions

Undoing. if an attack roll  is more then the current hitpoints of this creature and it is a meele attack , choose to hex the weapon. the hexed wepon will deal 1d4 force damage to the wielder at the end if their turn for 2 turns. if the attack was unarmed the attacker will take 1d4 force damage at the end of its turn for 2 turns and is poisoned for the duration. the effect of fision will be halved (round up).

Description

is is an spherecal ooze of unknown substance and orgin. It has a strong smell of amonium and rotting eggs. It appears to have no eyes or ears but a strange face that looks drawn on.
it is a mix of green and purple and very dark.

Monster Tags: Abominations

Habitat: Forest

LambShepherd

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