Ice Elemental Summon- Weapon Skill
Summons an extremely powerful Ice Elemental that does 3d8 on a hit no matter the armor class or armor type.
Reach: 10 ft.
Hit dice: 7 (1d12)
Damage Type: Frozen
When they use this skill, they lose 75% of their health, but for the next to turns, they are completely invincible, but the next attack against them is guaranteed to hit, and does 3 times as much damage.
Icicle Spike
Action Melee Attack. Melee Weapon Attack: 8 to hit, reach 6 ft., 4 target. Hit: # (2d12 + 7) [Frozen] damage
Ground Freeze: 9 to hit, range 50 ft., 100 target. Hit: (4d8 + 6) [Frozen] damage
When damaging opponents, it does an extra d3 for the next two turns as frozen damage.
No matter how much damage is done to them, they will always stop taking damage at 1HP.
Full Counter: When on their turn, the monster can roll for dexterity. When they roll above a 5, they reflect the attack, taking no damage in return and doing twice as much damage to their opponent(s).
When at 1HP, they will use a forbidden spell, one that creates an enclosed and impossible to leave location that guarantees a hit for the caster of the spell.
Liquid Nitrogen Wasteland: All attacks by the caster do twice as much damage, and on every turn by every character, every character except for the caster of the spell takes d1. This spell lasts 6 turns.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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