Tiny Construct, Unaligned
Armor Class 15 Natural armor
Hit Points 20 (5d6)
Speed 30 ft., Fly 30 ft. Only applies when automaton is in the form of a creature that would normally be able to fly (ex. bird, bat, moth)
STR
10 (+0)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
4 (-3)
Saving Throws CON +4
Damage Vulnerabilities Fire
Damage Resistances Psychic
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Petrified, Poisoned, Unconscious
Senses Darkvision 60 ft., Passive Perception 12
Languages Understands the languages of its creator, but can only speak telepathically to creator
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Constructed Resilience. The automaton does not need to eat, drink, breathe, or sleep.

Arcane Core. The automaton's attacks are considered magical due to the magic means of their creation.

Command Protocol. The automaton obeys the commands of its creator to the best of its ability. If the creator is incapacitated, the automaton acts on its own, protecting its creator from harm.

Companion Transference. When within 100 feet of its castor, the automaton is able to deliver the castor's spell requiring range of touch to its intended target. If the spell requires an attack roll, the caster users their attack modifier for the roll. 

Repair Module. The automaton can use its action to repair itself or another construct within 5 feet of it. The target regains 1d6+2 hit points. 

Actions

Arcane Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6+2) force damage.

Energy Pulse (Recharge 5-6). The automaton releases a burst of energy in a 15-foot radius. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) lighting damage on a failed save, or half as much damage on a successful one. 

Description

 
 

Monster Tags: construct

HiyaPudding

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