Constructed Resilience. The automaton does not need to eat, drink, breathe, or sleep.
Arcane Core. The automaton's attacks are considered magical due to the magic means of their creation.
Command Protocol. The automaton obeys the commands of its creator to the best of its ability. If the creator is incapacitated, the automaton acts on its own, protecting its creator from harm.
Companion Transference. When within 100 feet of its castor, the automaton is able to deliver the castor's spell requiring range of touch to its intended target. If the spell requires an attack roll, the caster users their attack modifier for the roll.
Repair Module. The automaton can use its action to repair itself or another construct within 5 feet of it. The target regains 1d6+2 hit points.
Arcane Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6+2) force damage.
Energy Pulse (Recharge 5-6). The automaton releases a burst of energy in a 15-foot radius. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) lighting damage on a failed save, or half as much damage on a successful one.
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