Mind Of The Goose. The Buff Goose can learn from any experience it encounters, any creature that attacks in the same way as the last turn will automatically roll with disadvantage
Multiattack. The Buff Goose makes Three attacks: Two with its FIst and one with its Sonic Honk.
Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) slashing damage
Sonic Honk. Ranged Weapon Attack: The Buff Goose releases a honk of much larger mass, This wail has no effect on constructs All other creatures within 80 feet of it that can hear the sonic honk must make a DC 16 Constitution saving throw. On a failure, a creature takes (4d6) Thunder damage. on a successful saving throw anyone within the range takes half-damage
Grace Of The Goose. The Buff Goose may move at a range of 120 ft per round, only when it has 1/4 of its HP left
Opportunity Attack. Buff Goose can make an opportunity attack when a hostile creature that it can see moves out of its reach. It uses its reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach
Description
starting out as a normal goose minding its own business the buff goose will keep up the facade for as long as possible luring in adventures and travelers of the sort, once the goose has gotten close enough or is attacked the goose will immediately transform into a much larger creature with muscles thicker than trees and stronger than iron and a frightening height of 10ft
The Buff Goose will then mercilessly attack any creatures around it with its newly formed fists and ear-shattering honk and consume the victim upon taking their life so that it may continue its life disguised as a normal goose awaiting for the next victim
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