Medium Plant, Unaligned
Armor Class 7 (Bark)
Hit Points 72 (8d12 + 16)
Speed 5 ft.
STR
16 (+3)
DEX
1 (-5)
CON
15 (+2)
INT
1 (-5)
WIS
5 (-3)
CHA
1 (-5)
Skills Athletics +5
Damage Vulnerabilities Fire
Damage Resistances Slashing
Condition Immunities Blinded, Deafened, Exhaustion, Frightened
Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 7
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

False Appearance. While the Assassin Root remains motionless, it is indistinguishable from an ordinary patch of roots.

Ambush, The Assassin Root makes one Grapling Roots attack agaisnt all creatures within its reach at the start of the combat regardless of its initiative roll, it then resumes initiative as normal

Actions

Multiattack. The Assassin Roots makes two Grapling Roots attack agaisnt each creature within its reach

Grapling Roots. +5 to hit, 30ft reach, one target for 2d6 bludgeoning damage, if a creature is hit with two Grapling Roots attacks on a single turn it is restrained by the Roots, a creature restrained in this way can at the start of its turn atempt to escape by succeeding in a DC 13 Strenght saving throw. 

Crush. The Assassin Root Brings a creature restrained by its Grapling Roots near, crushing it into its hardened roots dealing 4d6 bludgeoning damage to it, the crushed creature must succeed in a DC 13 Constitution or Strenght saving throw, having its bones crushed on a failure.

creatures with crushed bones take 1d6 piercing damage for every 5ft they move, this effect ends if the creature is healed, creatures with no bones do not suffer from this effect.

Habitat: ForestSwamp

Corpse_on_the_Trone

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