Medium Celestial, Lawful Good
Armor Class 23 Natural armour
Hit Points 440 (42d8 + 250)
Speed 0 ft., Fly 40 ft. (hover)
STR
10 (+0)
DEX
15 (+2)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
24 (+7)
Saving Throws CON +16, INT +16, WIS +16, CHA +13
Skills Arcana +18
Damage Resistances Psychic
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Petrified, Unconscious
Senses Truesight 100ft., Passive Perception 30
Languages Celestial, Telepathy 200ft.
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3 times per day). When Cresselia fails a saving throw, she can choose to succeed it instead.

Moon Goddess. Cresselia cannot be affected by moon-based abilities, spells or actions, such as the Moonbeam spell.

Lunar Wing. Cresselia's sleep inducing actions are not affected by immunity to sleep.

Psychic Attacks. Cresselia's attacks are considered magical.

Night Light. Cresselia produces dim light for 60 feet.

Legendary Invincibility. Cresselia cannot die. Instead, when Cresselia is reduced to 0 hit points, she returns to Fullmoon Island to heal.

Disorientating Aura. If another creature starts their turn within 20ft. of Cresselia, they must succeed a DC 19 Wisdom saving throw or fall under the effect of the Confusion Spell for 2 rounds.

Actions

Multiattack. Cresselia can make 3 Psycho Cut attacks or 3 Psyshock attacks.

Sleep Aura. Cresselia releases soothing, pink energy. Anyone within 40 feet of Cresselia must succeed a DC 21 Wisdom saving throw or be lulled to sleep for 8 hours or until damaged or shaken awake.

Psycho Cut. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 23 (4d6 + 10) psychic damage plus 1d6 + 3 slashing damage.

Psyshock. RangedWeapon Attack: +12 to hit, range 60/200 ft., 1 target. Hit: 30 (8d4 + 10) psychic damage.

Dream Mist (Recharge 6). Cresselia releases pink, gentle mist. Anyone within 40 feet of Cresselia that is asleep or in a trance starts dreaming about anything of Cresselia's choosing. She can appear to the person in the dream with advantage on all social interactions with the dreamer. If Cresselia attacks the sleeper from within their dreams, they wake up and take 46 (8d10) psychic damage on a failed wisdom save. If they succeed, they take half damage.

Legendary Actions

Cresselia can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Cresselia regains spent legendary actions at the start of its turn.

Lunar Dance (Costs 3 Actions). Cresselia instantly teleports to Fullmoon Island, instantly healing all hit points, removing conditions and regaining Legendary actions upon doing so. This cannot be used if Cresselia is already at Fullmoon Island.

Lunar Blessing (Costs 2 Actions). Cresselia becomes invisible for up to one minute, and heals 50 hit points for each turn that it doesn't attack. If Cresselia uses anything while invisible, she re-appears.

Teleport (Costs 2 Actions). Cresselia teleports up to 150 feet away.

Psycho Cut. Cresselia uses Psycho Cut.

Flee. Cresselia disengages and moves up to half her full movement speed.

Description

Cresselia is a celestial that has a blue, swan-like body with a yellow underside. It has pink eyes, a dark pink, round tuft on its head, and a pointed, beak-like snout. There are yellow, crescent-shaped ornaments on the sides of its head that merge in the back. It has a pointed, tail-like protrusion on its rear. Cresselia has glowing, pink, ring-like wings on its sides and back. The wings on its sides are solid dark pink, while the wing on its back is larger and consists of three shades of pink. These wings, especially its back wing, release shining particles and undulate beautifully around the quarter moon. It has paw-like protrusions resting on its chest. Cresselia generally floats in the air, but may rest on the floor when it is injured.

Lair and Lair Actions

Fullmoon Island. A mysterious, far-away island that often is the setting of dreams.

Lair Actions

On initiative count 20 (losing initiative ties), Cresselia takes a lair action to cause one of the following effects; Cresselia can’t use the same effect two rounds in a row:

  • Cresselia telepathically says "Hush, child." causing a single creature within range of her telepathy to lose the ability to speak for their next turn if they fail a DC 20 Wisdom saving throw.
  • A single creature of Cresselia's gains advantage on their next saving throw.

Regional Effects

The region containing a legendary Cresselia’s lair is Fullmoon Island, which creates one or more of the following effects:

  • Cresselia can control the dreams of anyone on the island or within 70 miles of the island.

Previous Versions

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Habitat: Mountain

TheLakeGuardian

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