Tiny Construct, Neutral
Armor Class 11 Necrodermis
Hit Points 3 (1d4 + 1)
Speed 35 ft., Fly 35 ft. (hover), Burrow 30 ft.
STR
2 (-4)
DEX
14 (+2)
CON
2 (-4)
INT
1 (-5)
WIS
10 (+0)
CHA
1 (-5)
Senses Tremorsense 60ft, Passive Perception 10
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Self Destruction. At the start of its turn, a Canoptek Scarab can choose to explode in a 5ft. radius. Any creature within range must succeed a DC 10 Dexterity saving throw or take 1d4 fire damage. This results in the Scarab's death.

Reanimation Protocols. If the Scarab is reduced to 0 hit points, it can roll 1d10. If the result is a 10 or 9, it returns to 2 hit points.

Actions

Feeder Mandibles. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) piercing damage. 

TheLakeGuardian

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