Celestial Resilience- The crimson sun bear has advantage on saving throws against spells and magical effects.
Bear's Endurance- The crimson sun bear has advantage on saving throws against being frightened or charmed.
Moonlit Claws- When the bear is in dim light or darkness, its claws deal an additional 3(1d10) radiant damage on a hit.
Searing Sun Claws-When the bear is in the sun/daylight its claws deal an additional 3(1d10) fire damage
Multiattack- The crimson sun bear makes two attacks: one with its bite and one with its claws.
Bite- Melee weapon attack: +7 to hit, reach 5 ft, one target, Hit:25(2d10+5) piercing damage
Claws- Melee weapon attack: +7 to hit, reach 5 ft, one target, hit:24(2d10+4) slashing damage plus 3(1d10) radiant damage if in dim light or darkness and 3(1d10) fire damage in broad daylight
Sunlight Aura (Recharge 5-6), As a bonus action, the crimson sun bear can emanate an aura of bright light in a 10-foot radius centered on itself. This aura lasts for 1 minute. While within this aura, the bear heals for 2d10 hp per round as long as the aura is active and any allies within the aura deal an extra 2d8 fire damage. The aura also sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Searing Pelt- when attacked use your reaction to deal 2d10 fire damage, the creature after attacking must make dex saving throw of 15 on a fail the creature takes full damage, on a success the creature takes half.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A large red bear with black stripes with seared still on fire pelt
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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