Medium Celestial, Chaotic Good
Armor Class 18 Medium armour
Hit Points 255 (24d10)
Speed 30 ft., Fly 40 ft.
STR
14 (+2)
DEX
22 (+6)
CON
16 (+3)
INT
15 (+2)
WIS
14 (+2)
CHA
19 (+4)
Saving Throws DEX +11, CON +8
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision, Passive Perception 18
Languages Abyssal, Celestial, Common, Infernal
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Holy Augmentation. All of Caliber's attacks are blessed with divine power. Instead of piercing, they deal radiant damage to fiends and undead and deal an extra 1d4 psychic damage.

Enchanted Armoury. Caliber can freely switch between weapons at no cost.

Actions

Multiattack.  can make 3 Heaven's shot attacks, or 2 Divine blast attacks.

Heaven's Shot. Ranged Weapon Attack: +8 to hit, range 10/100 ft., 1 target. Hit: 11 (1d10 + 6) piercing damage + 4 (1d8) force damage.

Divine Blast (Shotgun). Ranged Weapon attack: +8 to hit 5/10 ft., 1 targets. Hit: 13 (1d10+8) piercing + 9 (2d8) force damage.

Divine Blast (Rifle). Ranged weapon attack +8 to hit 30/300 ft., 1 target. Hit 22 (2d10+5).

Fan The Gavel (Recharge 5-6). Caliber fires a barrage of shots in a 60 ft cone, all creatures within must make a DC 18 dexterity saving throw or take 27 (6d8) piercing + 18 (4d8) radiant damage. Creatures take half on a successful save.

Bonus Actions

Lasso. Caliber targets a creature within 60 ft the target must make DC 18 acrobatics or athletics check or become restrained. On all subsequent turns, Caliber can use his bonus action to pull the restrained creature 10 ft in any direction, or knock them prone, has advantage on saving throws against them and deals an extra 1d6 piercing damage with all attacks. The creature may repeat the saving throw at the end of each of their turns.

Tumbleweed. Caliber can dash and disengage, giving him advantage on his next attack that turn.

Blinding Flare. Caliber can fire a beam of divine light at a creature he can see within 30 ft. The target must make a DC 18 constitution saving throw or take 2d6 radiant damage and become blinded, taking no damage and not being blinded on a success.

Reactions

Draw. Caliber can make opportunity attacks against creatures that enter or leave the range of his equipped weapon.

Legendary Actions

Caliber has 3 legendary actions and may choose from one of the following.

Open fire (Costs 1 action). Caliber makes either 1 Heaven's shot attack.

Quickdraw. (Costs 2 actions). Caliber targets 2 creatures with 1 Divine shot attack.

Bullseye (Costs 3 Actions). Caliber targets 1 creature with a never-missing shot, the target makes a DC 18 dexterity saving throw or take 44 (4d10+22) piercing damage, half as much on a success.

 

Description

Caliber is a celestial cowboy, hunting sinners and the corrupt.

Monster Tags: Angel

GrandSladeX

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