Huge Celestial, Neutral Good
Armor Class 20 Divine Aura
Hit Points 315 (30d12 + 120)
Speed
STR
22 (+6)
DEX
24 (+7)
CON
18 (+4)
INT
20 (+5)
WIS
24 (+7)
CHA
26 (+8)
Senses Passive Perception 17
Languages --
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

 

  • Legendary Resistance (3/Day): If the Ancient Aasimar Fox fails a saving throw, it can choose to succeed instead.

  • Innate Spellcasting: The Ancient Aasimar Fox's spellcasting ability is Charisma (spell save DC 22). It can innately cast the following spells, requiring no material components:

    • At will: Detect Evil and Good, Lesser Restoration, Light
    • 3/day each: Heal, Sunbeam, Greater Restoration
    • 1/day each: Mass Heal, Sunburst
  • Divine Presence: Creatures of the Ancient Aasimar Fox’s choice within 30 feet must succeed on a DC 22 Wisdom saving throw or be charmed for 1 hour. While charmed, the creatures are incapacitated and have a speed of 0.

  • Radiant Ascension (1/Day): The Ancient Aasimar Fox can transform into a being of pure light for 1 minute. During this time, it has immunity to all damage, and its movement does not provoke opportunity attacks. It sheds bright light in a 60-foot radius and dim light for an additional 60 feet. All creatures of its choice within the bright light take 21 (6d6) radiant damage at the start of their turn.

 

Actions
  • Multiattack: The Ancient Aasimar Fox makes three attacks: one with its Bite and two with its Radiant Claws.

  • Bite: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 6) piercing damage plus 14 (4d6) radiant damage.

  • Radiant Claws: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d6 + 7) slashing damage plus 14 (4d6) radiant damage.

  • Blinding Radiance (Recharge 5-6): The Ancient Aasimar Fox releases a burst of blinding light. Each creature within 30 feet that can see the light must succeed on a DC 22 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

 

  • Celestial Flight: The Ancient Aasimar Fox can use a bonus action to take flight, gaining a flying speed of 60 feet until the start of its next turn. If it’s already flying, it can use this bonus action to dash or hover in place, creating a radiant burst that deals 14 (4d6) radiant damage to any hostile creatures within 10 feet.

  • Healing Light (Recharge 5-6): The Ancient Aasimar Fox can use a bonus action to heal itself or another creature within 60 feet for 20 hit points.

 

Reactions

 

  • Divine Protection: When the Ancient Aasimar Fox or a creature within 30 feet of it is targeted by an attack, the fox can use its reaction to grant the target resistance to the attack's damage. If the attack is magical or has an elemental effect (such as fire or lightning), the fox can also nullify the effect entirely.

  • Retributive Light: When the Ancient Aasimar Fox takes damage from an attack, it can use its reaction to release a wave of radiant energy. All hostile creatures within 20 feet must make a DC 22 Dexterity saving throw, taking 21 (6d6) radiant damage on a failed save, or half as much on a successful one.

 

Legendary Actions

 

  • Radiant Bite (Costs 1 Action): The Ancient Aasimar Fox makes a Bite attack.

  • Healing Light (Costs 2 Actions): The Ancient Aasimar Fox restores 30 hit points to itself or another creature within 30 feet.

  • Divine Judgement (Costs 3 Actions): The Ancient Aasimar Fox targets a creature it can see within 60 feet. The target must make a DC 22 Charisma saving throw. On a failed save, the creature takes 45 (10d8) radiant damage and is stunned until the end of its next turn. On a successful save, the creature takes half as much damage and isn’t stunned.

 

 

Description

Lair and Lair Actions

BenjiDMLegge

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