Medium Humanoid, Neutral Good
Armor Class 16 natural armor, cloak of wolf fur
Hit Points 85 (10d8 + 40)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
14 (+2)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws STR +7, CON +7, WIS +6
Skills Athletics +7, Nature +5, Survival +6
Damage Resistances Cold
Condition Immunities Frightened
Senses Darkvision 60ft, Passive Perception 15
Languages Northern Tongue Norse, Common, Giant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits
  • Legendary Resilience: Bjorn has advantage on saving throws against being frightened.
  • Runic Knowledge: Bjorn can cast spells from the druid spell list using his staff as a focus.
Actions
  • Multiattack: Bjorn makes two melee attacks with his staff.
  • Staff Strike: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage.
  • Call of the Wild (Recharge 5-6): Bjorn can summon a pack of wolves to aid him in battle. The wolves appear in unoccupied spaces within 30 feet of Bjorn and act on his initiative count.
Bonus Actions
  • Healing Word: Bjorn can cast Healing Word as a bonus action.
Reactions
  • Parry: Bjorn adds 3 to his AC against one melee attack that would hit him. To do so, Bjorn must see the attacker and be wielding a melee weapon.
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Bjorn the Elder is a tall, imposing figure with a long white beard and piercing blue eyes. He wears a cloak of wolf fur and carries a staff carved with intricate runes. Despite his age, he exudes an aura of strength and wisdom.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticCoastalMountain

Khaos87NC63923

Comments

Posts Quoted:
Reply
Clear All Quotes