- Legendary Resilience: Bjorn has advantage on saving throws against being frightened.
- Runic Knowledge: Bjorn can cast spells from the druid spell list using his staff as a focus.
- Multiattack: Bjorn makes two melee attacks with his staff.
- Staff Strike: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage.
- Call of the Wild (Recharge 5-6): Bjorn can summon a pack of wolves to aid him in battle. The wolves appear in unoccupied spaces within 30 feet of Bjorn and act on his initiative count.
- Healing Word: Bjorn can cast Healing Word as a bonus action.
- Parry: Bjorn adds 3 to his AC against one melee attack that would hit him. To do so, Bjorn must see the attacker and be wielding a melee weapon.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Bjorn the Elder is a tall, imposing figure with a long white beard and piercing blue eyes. He wears a cloak of wolf fur and carries a staff carved with intricate runes. Despite his age, he exudes an aura of strength and wisdom.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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