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Eldritch Sight. The Void Baby can see into the Ethereal Plane and perceive invisible creatures and objects as if they were visible.
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Aura of Despair. Any creature that starts its turn within 10 feet of the Void Baby must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
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Telepathic Screech (3/Day). The Void Baby can emit a psychic scream. Each creature of its choice within 60 feet that can hear it must make a DC 16 Intelligence saving throw, taking 27 (6d8) psychic damage on a failed save, or half as much on a successful one.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.
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Void Blast (Recharge 5-6). The Void Baby releases a burst of void energy in a 20-foot radius. Each creature in the area must make a DC 15 Dexterity saving throw, taking 22 (5d8) force damage on a failed save, or half as much on a successful one.
Fade into Shadows. The Void Baby can become invisible until the start of its next turn.
Blink. When attacked, the Void Baby can teleport up to 30 feet to an unoccupied space it can see, avoiding the attack if the new location is out of the attack's reach.
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Shadow Step (1/Cost). The Void Baby can teleport up to 30 feet to an unoccupied space it can see.
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Nightmare Visage (2/Cost). The Void Baby can project a terrifying illusion into the mind of one creature it can see within 60 feet. The target must succeed on a DC 16 Wisdom saving throw or take 14 (4d6) psychic damage and be frightened until the end of its next turn.
Description
The Void Baby is a tiny, otherworldly being born from the darkness between the stars. Its appearance is that of a small, ethereal infant with dark, hollow eyes that seem to absorb light. Despite its size, the Void Baby radiates an aura of pure malice and despair, warping reality around it. This creature haunts the edges of the material plane, drawing unsuspecting adventurers into its nightmarish lair.
Lair and Lair Actions
Lair Actions
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Warp Reality. The Void Baby can cause a 10-foot-radius area within its lair to warp and twist. Creatures in the area must succeed on a DC 15 Dexterity saving throw or be restrained by shadowy tendrils until the end of their next turn.
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Eyes in the Dark. The Void Baby can summon shadowy eyes in the lair that allow it to see through solid objects within 120 feet for 1 minute.
Regional Effects
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Lingering Dread. Creatures that sleep within 1 mile of the Void Baby’s lair experience terrifying nightmares, causing them to gain no benefit from the rest.
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Darkened Skies. The area within 1 mile of the Void Baby’s lair is perpetually shrouded in dim light, as if under a permanent eclipse.
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