AC
11
Initiative
+0 (10)
HP
3
(1d4 + 1)
Speed
20 ft., swim 20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 6 | -2 | -2 |
| DEX | 11 | +0 | +0 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | -5 | -5 |
| WIS | 8 | -1 | -1 |
| CHA | 2 | -4 | -4 |
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Bludgeoning damage.







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Posted Sep 3, 2024Changes from 2014 crab:
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Posted Sep 13, 2024time to start a rave
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Posted Sep 21, 2024Crab and Bat are both great options because they can give you Blindsight permanently with the cost of your bonus action every turn. Bat has more range and flight, crab has swim speed. I'm going to be using this trick a lot.
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Posted Oct 9, 2024Incredible, Motivational, Inspirational, Fantastic, Lively, Caring, Great, Happy, Successful, Crab Rave.
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Posted Feb 4, 2025Why do crabs get blindsight? Not a big deal just wondering.
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Posted May 9, 2025Time to get out the steamer and old bay. Remember, there is such thing as too much old bay.
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Posted Jul 8, 2025creb
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Posted Oct 31, 2025YES CRAB
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Posted Oct 31, 2025YOU WILL NOT TOUCH THEM