AC
11
Initiative
+0 (10)
HP
3
(1d4 + 1)
Speed
20 ft., swim 20 ft.
Mod | Save | ||
---|---|---|---|
STR | 6 | -2 | -2 |
DEX | 11 | +0 | +0 |
CON | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 1 | -5 | -5 |
WIS | 8 | -1 | -1 |
CHA | 2 | -4 | -4 |
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Bludgeoning damage.
Changes from 2014 crab:
time to start a rave
Crab and Bat are both great options because they can give you Blindsight permanently with the cost of your bonus action every turn. Bat has more range and flight, crab has swim speed. I'm going to be using this trick a lot.
Incredible, Motivational, Inspirational, Fantastic, Lively, Caring, Great, Happy, Successful, Crab Rave.
Why do crabs get blindsight? Not a big deal just wondering.
Time to get out the steamer and old bay. Remember, there is such thing as too much old bay.
creb