AC
11
Initiative
+1 (11)
HP
19
(3d10 + 3)
Speed
40 ft., climb 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +5 |
| DEX | 13 | +1 | +1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | -4 | -4 |
| WIS | 12 | +1 | +1 |
| CHA | 6 | -2 | -2 |
Skills
Perception +3
Senses
Darkvision 60 ft., Passive Perception 13
Languages
--
CR
1/2 (XP 100; PB +2)
Actions
Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature and the goat moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.
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Posted Feb 25, 2025The art is so cute!!
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Posted Mar 6, 2025Whoever removed “Sure Footed” hasn’t seen one of these babies climb up a vertical mountain cliffside like it was in zero-g
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Posted Oct 9, 2025It has a climbing speed, which covers that.
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Posted Oct 11, 2025Having a climb speed grants advantage on Strength and Dexterity saving throws made against effects that would knock the goat prone?
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Posted Nov 15, 2025i gotta agree with you. getting rid of sure footed is stupid. At least you get darkvision.
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Posted Dec 23, 2025This is an interesting "interpretation" of Sure-Footed. Might just be a bold misunderstanding, though.
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Posted Mar 9, 2026They got rid of Sure Footed, but instead gave it proficiency in Strength Saving Throws. It wasn't changed because they thought it wasn't realistic, but to reduce clutter on the statblock by using existing mechanics rather than making new ones. See also getting rid of advantage on perception checks with Proficiency or Expertise.