AC
10
Initiative
+0 (10)
HP
4
(1d8)
Speed
40 ft., climb 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 11 | +0 | +2 |
DEX | 10 | +0 | +0 |
CON | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 2 | -4 | -4 |
WIS | 10 | +0 | +0 |
CHA | 5 | -3 | -3 |
Skills
Perception +2
Senses
Darkvision 60 ft., Passive Perception 12
Languages
--
CR
0 (XP 10; PB +2)
Actions
Ram. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Bludgeoning damage, or 2 (1d4) Bludgeoning damage if the goat moved 20+ feet straight toward the target immediately before the hit.
Now selectable as a familiar.
This is the 'Find Steed' we have at home for small characters.
nerfed the goat. edition ruined
Check the Deer, is much much better with its Agile trait.
My players will have to fight three goats as their introduction to D&D fighting mechanics.