AC
10
Initiative
+0 (10)
HP
4
(1d8)
Speed
40 ft., climb 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +2 |
| DEX | 10 | +0 | +0 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | -4 | -4 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | -3 | -3 |
Skills
Perception +2
Senses
Darkvision 60 ft., Passive Perception 12
Languages
--
CR
0 (XP 10; PB +2)
Actions
Ram. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Bludgeoning damage, or 2 (1d4) Bludgeoning damage if the goat moved 20+ feet straight toward the target immediately before the hit.







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Posted Sep 4, 2024Now selectable as a familiar.
This is the 'Find Steed' we have at home for small characters.
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Posted Sep 9, 2024nerfed the goat. edition ruined
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Posted Feb 4, 2025Check the Deer, is much much better with its Agile trait.
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Posted Jul 1, 2025My players will have to fight three goats as their introduction to D&D fighting mechanics.