Medium Beast, Unaligned
AC 12    Initiative +2 (12)
HP 22 (4d8 + 4)
Speed 5 ft., swim 30 ft.
Mod Save
STR 14 +2 +2
DEX 15 +2 +2
CON 13 +1 +1
Mod Save
INT 1 -5 -5
WIS 10 +0 +0
CHA 4 -3 -3
Skills Perception +2
Senses Blindsight 30 ft., Passive Perception 12
Languages --
CR 1/2 (XP 100; PB +2)
Traits

Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.

Habitat: Underwater

Monster Manual (2024), pg. 368

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