AC
12
Initiative
+2 (12)
HP
22
(4d8 + 4)
Speed
5 ft., swim 30 ft.
Mod | Save | ||
---|---|---|---|
STR | 14 | +2 | +2 |
DEX | 15 | +2 | +2 |
CON | 13 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 1 | -5 | -5 |
WIS | 10 | +0 | +0 |
CHA | 4 | -3 | -3 |
Skills
Perception +2
Senses
Blindsight 30 ft., Passive Perception 12
Languages
--
CR
1/2 (XP 100; PB +2)
Traits
Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.
IT'S HE!!
Not much damage for a shark. I would have expected 2d6 or a higher strength and maybe grappling the target.
whar r u sanhg
I kew DND pleaze halpe meaih I catse fierbawls
I devour children
FINALLY HE HAS ART