Medium Humanoid, Neutral Good
Armor Class 14 natural armor, fur-lined leather tunic
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +5, CON +5, WIS +4
Skills Athletics +5, Insight +4, Persuasion +4
Damage Resistances Cold
Senses Passive Perception 13
Languages Dwarvish, Giant, Northern Tongue Norse, Common, Dwarvish, Giant
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits
  • Resilient: Bjorn has advantage on saving throws against being frightened.
  • Merchant’s Insight: Bjorn has advantage on Wisdom (Insight) checks related to trade and negotiation.
Actions
  • Multiattack: Bjorn makes two melee attacks with his staff.
  • Staff Strike: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Bonus Actions
  • Healing Word: Bjorn can cast Healing Word as a bonus action.
Reactions
  • Parry: Bjorn adds 2 to his AC against one melee attack that would hit him. To do so, Bjorn must see the attacker and be wielding a melee weapon.
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Bjorn is a robust and sturdy figure, standing at about 6 feet tall. He has dark brown hair streaked with silver, a full and neatly groomed beard with a few braids adorned with small, carved wooden beads, and deep, warm brown eyes. He wears a fur-lined leather tunic, woolen trousers, fur-trimmed boots, and a dark green cloak fastened with a silver brooch shaped like a bear’s paw.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticCoastalMountain

Khaos87NC63923

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