Armor Class
30
Natural armor
Hit Points
232
(15d20 + 75)
Speed
30 ft., Burrow 20 ft.
STR
23
(+6)
DEX
10
(+0)
CON
20
(+5)
INT
1
(-5)
WIS
7
(-2)
CHA
5
(-3)
Saving Throws
STR +13, CON +12
Damage Resistances
Cold, Fire, Poison, Thunder
Damage Immunities
Acid
Condition Immunities
Poisoned
Senses
Blindsight 30 ft, Darkvision, Tremorsense 60 ft, Passive Perception 10
Languages
--
Challenge
21 (33,000 XP)
Proficiency Bonus
+7
Traits
Clumsy. The Bile Titan can pass through and end its turn in the spaces of other creatures, size large and under. It can also make a Stomp attack on any creature in its path it passes over.
Actions
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 20 (2d8 + 10) piercing damage.
Stomp. Melee Weapon Attack: +3 to hit, reach 15 ft., 1 target. Hit: 13 (2d10 + 3) piercing damage.
Spew. The Bile Titan spews a torrent of highly-acidic bile in a 20 ft line that is 10 ft wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 60 (20d6) acid damage on a failed save, or half as much on a successful one.
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