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Bloodlust: The Slasher’s damage increases as he takes damage. For every 25 hit points of damage he takes, his attack rolls gain a +1 bonus and he deals an extra 2 damage with each attack (up to a maximum of +4 attack and +8 damage).
- Murderous Frenzy (1/Day): Once per day, The Slasher can enter a murderous frenzy for 1 minute. During this time, he can make two additional attacks as part of his Attack action, and he has advantage on all attack rolls. While in this state, he also has resistance to all damage types except radiant. After the frenzy ends, he can´t do anything for one round.
Multiattack. The Slasher makes three or more melee attacks.
Bone Blades. The Slasher’s bone blades are natural weapons, and he is proficient with them. He rolls one d20 +8 to hit They deal 1d10 + 5 slashing damage each, plus 1d6 necrotic damage. His bone blades count as magical for overcoming resistance and immunity to nonmagical attacks and damage.
Blade Dash. The Slasher can move up to 20 feet in a straight line. Each creature in the line must succeed on a DC 18 Dexterity saving throw or take 18 (4d8) slashing damage plus 9 (2d8) necrotic damage. This movement doesn’t provoke opportunity attacks.
Hurl. Melee Weapon Attack: +10 to hit, reach 5 ft., one Medium or smaller creature. Hit: The target is grappled (escape DC 18). If the grapple succeeds, The Slasher can throw the grappled creature up to 30 feet in a direction of his choice. The thrown creature takes 14 (3d6 + 5) bludgeoning damage and must succeed on a DC 16 Dexterity saving throw or be knocked prone. If the thrown creature hits a solid object or another creature, they take an additional 7 2d6 damage, and the object or other creature must make a DC 16 Strength saving throw or be knocked prone.
Unholy Regeneration (Recharge 5-6): The Slasher can call upon the dark power of Bhaal to heal himself. As a bonus action, he regains 30 hit points. If he is below half his hit points when he uses this ability, the healing increases to 45 hit points.
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Relentless Pursuit: The Slasher can move up to half his speed toward a hostile creature that he can see. This movement does not provoke opportunity attacks.
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Savage Roar (Recharge 5-6): The Slasher lets out a terrifying roar. Each creature within 30 feet of him must succeed on a DC 16 Wisdom saving throw or be frightened until the end of The Slasher’s next turn.
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Vicious Counter: When a creature within 5 feet of The Slasher misses him with a melee attack, he can make an attack with his bone blades against the creature as a reaction.
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Opportunity Attack: The Slasher can make an opportunity attack when a creature within 5 feet of him attempts to leave his reach. He attacks with his bone blades.
Description
The Slasher is an imposing and terrifying figure, standing around 2 meters (6'7") tall with a muscular, powerful build. His skin is pale and ghostly, marred by dark veins that pulse with the corrupting influence of Bhaal's blood. His eyes are hollow and black, filled with a malevolent hunger for murder.
His hair is short, jet-black, and wild, slicked back to enhance his menacing appearance. He wears a tattered, deep red robe adorned with Bhaal’s symbol—a skull surrounded by a ring of blood. The robe is ripped in several places, exposing his heavily scarred, muscular torso.
The most striking feature is the pair of jagged bone blades extending from his forearms, growing over his hands like natural extensions. These blades are as sharp as any forged weapon, stained with the blood of countless victims, and curve slightly, giving them a brutal and wicked look.
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