Huge Construct, Chaotic Neutral
Armor Class 12
Hit Points 134 (20d10)
Speed
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
9 (-1)
CHA
9 (-1)
Senses Passive Perception 11
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Repair. A plank of wood is used to repair a hole in the ship.

Ram. Melee Attack: +2 to hit, reach 5 ft., one target. Hit:  18 (3d8 + 3) [force] damage. 

Cannons. Ranged Weapon Attack: +2 to hit, range 40/120 ft., one target. Hit: 13 (2d8 + 3) [piercing] damage.

Bonus Actions

As a bonus action the repair crew can "bucket" removing water that has begun to pool below deck as the ship takes on holes from enemy cannon fire.

Reactions

Evade. Once per turn the skeleton ship can veer off course to evade further cannon fire until the enemy ship is within range again.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Arnold Palmer is a fine vessel captained and run by her legendary crew of pirates. This vessel comes with her Captain, Eileen Aaron, Cannoneer Cocapebbles, Navigator Agent, and deck swab Cheesewhiz.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

jasmineblakeney

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