Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Repair. A plank of wood is used to repair a hole in the ship.
Ram. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 3) [force] damage.
Cannons. Ranged Weapon Attack: +2 to hit, range 40/120 ft., one target. Hit: 13 (2d8 + 3) [piercing] damage.
As a bonus action the repair crew can "bucket" removing water that has begun to pool below deck as the ship takes on holes from enemy cannon fire.
Evade. Once per turn the skeleton ship can veer off course to evade further cannon fire until the enemy ship is within range again.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Arnold Palmer is a fine vessel captained and run by her legendary crew of pirates. This vessel comes with her Captain, Eileen Aaron, Cannoneer Cocapebbles, Navigator Agent, and deck swab Cheesewhiz.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments