Medium Humanoid (Elf, Wizard), Neutral Good
Armor Class 12 (rugged hides)
Hit Points 27 (6d8)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
17 (+3)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws WIS +5
Skills Arcana +6, Investigation +6, Religion +6
Senses Passive Perception 12
Languages Common, Draconic, Dwarvish, Elvish, Telepathy 120ft, only in languages Astra can understand
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting (Mage). The spellcaster’s spellcasting ability is Intelligence (spell save DC 13, +6 to hit with spell attacks). The spellcaster has the following wizard spells prepared:

Cantrips (at will): acid splash, light, mage hand, message

1st level (4 slots): burning hands, unseen servant, sleep 

2nd level (2 slots): invisibility

Actions

Seerstaff. Melee Weapon Attack: +2 to hit, reach 5ft., one target, Hit 3(1d6) Bludgeoning damage. The target on a hit, makes a DC 13 intelligence saving throw. On a fail, Astra learns about one of their weaknesses (a worst fear, a past pain, etc), and gains an extra 1d4 psychic damage on her next two attacks.

Description

Astra is a wood elf wizard who specializes in communication magic in the city of Lyva Ethera and was taken as a prisoner of war by The Dark King during a battle. Now Astra has been dumped in this hellhole of a mine that is Eidolon and is forced to mine until the guards get lazy and forget to take the equipment off of a group of adventurers that she knows might end up in Eidolon, someday.

Note: Allied NPC for my campaign, along with Dei: Cast into the Depths. feel free to borrow.

 

Monster Tags: NPCelfhumanoid

The_Traveler042

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