Spellcasting (Mage). The spellcaster’s spellcasting ability is Intelligence (spell save DC 13, +6 to hit with spell attacks). The spellcaster has the following wizard spells prepared:
Cantrips (at will): acid splash, light, mage hand, message
1st level (4 slots): burning hands, unseen servant, sleep
2nd level (2 slots): invisibility
Seerstaff. Melee Weapon Attack: +2 to hit, reach 5ft., one target, Hit 3(1d6) Bludgeoning damage. The target on a hit, makes a DC 13 intelligence saving throw. On a fail, Astra learns about one of their weaknesses (a worst fear, a past pain, etc), and gains an extra 1d4 psychic damage on her next two attacks.
Description
Astra is a wood elf wizard who specializes in communication magic in the city of Lyva Ethera and was taken as a prisoner of war by The Dark King during a battle. Now Astra has been dumped in this hellhole of a mine that is Eidolon and is forced to mine until the guards get lazy and forget to take the equipment off of a group of adventurers that she knows might end up in Eidolon, someday.
Note: Allied NPC for my campaign, along with Dei: Cast into the Depths. feel free to borrow.
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