Cantrips: Fire Bolt(2d10 fire damage), Ray of Frost(2d8 cold damage)
+3 to hit
1st Level Spells: Shield.
Action Melee Attack. Star Lance: +3 to hit, reach 5 ft., 1 target. Hit: (2d8) Piercing damage.
Reactions: Shield(+5 to AC).
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A shining suit of armor with a lance that seems to have a mind of its own. They sit inanimate in groups of around 5 to 8. They only start moving when someone attempts to open the next door in the dungeon.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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