Medium Humanoid (Any Race), Any Alignment
Armor Class 18 (plate)
Hit Points 72 (8d10 + 24)
Speed 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
11 (+0)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws CON +6, WIS +6
Skills Insight +6, Intimidation +7, Perception +9
Damage Resistances Necrotic, Radiant
Senses Passive Perception 19
Languages Any one language (usually Common)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Stalwart Mind. The Crimson Guard has advantage on saving throws against being frightened or charmed.

Actions

Multiattack. The Crimson Guard makes two melee attacks with their Crimson Blade

Crimson Blade. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (1d8+1d8+5) slashing damage and necrotic damage

Divine Bolt. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 18(4d8) necrotic and radiant damage.

Divine Beam. Two Crimson Guards that are within 5 feet of each other can spend their actions together to make one divine beam that is 5 feet wide and 60 feet long. Anyone in the beams path must succeed on a dexterity saving throw DC 15 or take 13 (2d12) necrotic and 13 (2d12) radiant damage.

Bonus Actions

Divine Grasp. (1/day) The Crimson Guard can use their divine magic to restrain a large or medium creature within 60 feet. The target must succeed on a Strength saving throw DC 15 or become restrained in divine bonds for one minute. The Crimson Guard is considered concentrating on this effect, and must make concentration checks to maintain this effect if they take damage as normal. Additionally if another Crimson Guard is within 15 feet of the first they can use their bonus action to expend their use of this ability that day to give the target disadvantage on their saving throw.

Reactions

Spellcutter. (1/day) The Crimson Guard can use their reaction to attempt to magically cut down an spell cast within 60 ft of themselves. This is a contested roll, 1d20 plus the Crimson Guard's spellcasting modifier (Charisma) against that of the spellcaster. Another Crimson Guard within 15 ft of first can also spend their reaction to add their modifier to the roll as well, doing so does expend their use of this ability for that day.

Description

Crimson Guards are elite bodyguards utilized by high-ranking military officers, royalty, or other high importance political figures. They are capable of divine magic to a certain degree and deft at defending from both magical and martial attacks. Crimson Guards are also able to combine their abilities with each other to empower them. 

Monster Tags: NPC

Habitat: Urban

PieinMotion

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