False Appearance. While the pumpking remains motionless, it is indistinguishable from an oversized pumpkin.
Regeneration. The pumpking regains 10 hit points at the start of its turn. If the pumpking takes fire damage, this trait doesn't function at the start of the pumpking's next turn. The pumpking dies only if it starts its turn with 0 hit points and doesn't regenerate.
Innate Spellcasting. The pumpking's innate spellcasting ability is Wisdom (Spell Save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: entangle
2/day each: moonbeam, spike growth
1/day: plant growth
Multiattack. The pumpking makes three melee attacks: all with its vines.
Vines. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) bludgeoning damage.
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