Large Aberration, Lawful Neutral
Armor Class 13 Natural
Hit Points 52 (8d10)
Speed 45 ft., Climb 35 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
6 (-2)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +5, CON +3
Skills Acrobatics +5, Perception +5
Damage Resistances Acid, Poison
Condition Immunities Charmed, Frightened
Senses Blindsight 120ft., Passive Perception 15
Languages Deep Speech understands
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Ceiling Climber.

 The Caretaker can take the climb on inverted surfaces as well as vertical surfaces without costing extra movement.

Handless.

 The Caretaker has trouble interacting with objects, and has disadvantage on all check and savings throws requiring it to do so.

Blind.

 The Caretaker relies entirely on it's blindsight.

Actions

Multiattack.

 The Caretaker makes two Blade attacks.

Blade.

 Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6(1d8+4) slashing damage.

Invisibility (Recharge 4-6).

 The Caretaker magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the Caretaker wears or carries is invisible with it.

Bonus Actions

Drop Ambush.

 While on vertical or inverted surfaces, the Caretaker can use the rest of it's climbing movement and a bonus action to drop onto the ground, giving it a +4 on damage and attack rolls on it's following attack. If the Caretaker is invisible, the following attack roll is a guaranteed hit. The Caretaker cannot use Multiattack on the same turn as Drop Ambush.


Description

A Caretaker is a large black humanoid with it's large mouth replacing it's neck. In place of It's eyes, there are instead strange markings. Instead of hands, a Caretaker has scythe blades. As truly lawful creatures, a caretaker is conjured to do only what it is commanded. But unlike elementals, They only have only one order to live for the rest of their existence and can't take a new order. Although they are bound by their assignment, they might resent it or cherish it: depending on whether it causes change, or keeps something the way it is. Consequently, they will guard vigilantly, but assassinate reluctantly, because it causes chaos, which the caretaker resents.

Habitat: Underdark

Ice_Lizalfos

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