Large Monstrosity, Chaotic Evil
Armor Class 16
Hit Points 82 (2d6)
Speed
STR
20 (+5)
DEX
19 (+4)
CON
17 (+3)
INT
16 (+3)
WIS
3 (-4)
CHA
2 (-4)
Damage Immunities All damage from spells
Condition Immunities Exhaustion, Frightened
Senses Passive Perception 15
Languages --
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Abyssal Ressurection. The Final form of the Abyssal Creation... as if bursting forth from the original form and molding the shape of an abomination. Gains increased Melee Attack, Movement Speed, and Defense but loses all sense of arcana.

Actions

 

Tail of Fright's Assault. The Abyssal Abomination will swing it's tail at any and all attackers in range.

Action Melee Attack. Melee Weapon Attack: +4 to hit, range 20 ft., ∞ target. Hit: 3d8 bludgeoning damage

Frightful Spear. The sharp fluid motion floating tail of the abomination will stab the heart of any attacker deemed as a threat.

Action Melee Attack. Melee Weapon Attack: +7 to hit, range 30 ft., 1 target. Hit: 1d20 piercing damage

Claws of the Monstrosity. The Abomination takes a swing with claws fully extended at a target.

Action Melee Attack. Melee Attack: +2 to hit, range 5 ft., 1 target. Hit: 1d8 

Bonus Actions

Two Weapon Fighting.

Reactions

Abomination of Movement. Anytime a movement or attack is made against or near the Abyssal Abomination it senses this and reacts by instantaneously moving 5 ft. in that direction, at such a fast speed that the normal eye cannot see giving a DEEP and GNARLING sniff. 

Abomination of Sight. can see any and all projectiles in the truest sense of the word dodging it at such a fast speed looking as if it didn't move an inch.

Abominations frightening tail. If a melee attack is successfully dodged its tail grabs the attackers weapon and holds it place (the attacker must make a STR saving throw to successfully release said weapon from its tail).

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Instantaneous Movement (Costs 0 Actions). Its fluid yet somehow unconnected wings pulse and push in the direction it wishes.

Abyssal Abominations Hunger (Costs 1 Action). Any living thing that it has dwindled to under 2 Hitpoints it can instantly devour gaining one random score permanently. 

Description

This Monstrosity has formed and molded from the final breath of the Abyssal Creation, as if its final breath was calling it forth. with "eyes" ruby red able to "see" all, wings and a tail not connected to the body yet still capable of fluid motions as if connected to the body in some manner. This being seems to hold nothing against most living things around it until it deems you necessary to devour. Any and all movements it makes or sees reacts in its eyes with a glimmer of a neon glow as if sensing everything.

NotMindful

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