Cunning Action. On each of its turns, the cook/spy can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). The spy/spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
Prep a Meal. If present during a allies short rest that player/npc may roll an free extra hit dice.
Cook. A ship's cook works with the limited ingredients
aboard a ship to make meals. A skilled cook keeps the
crew 's morale in top shape. while a poor one drags
down the entire crew's performance.
A cook has proficiency with brewer's supplies and cook's utensils.
Multiattack. The Cook/spy makes two melee attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers. As a cook it's easy to find jobs in place otherwise hard to get into.
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