Immutable Form. The Bone-fused Iron Construct is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Inactive deception. While the Bone-fused Iron Construct remains motionless, it is indistinguishable from a normal statue
Unusual frame. The Bone-fused Iron Construct rolls 1d4 melee attacks.
Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Poison Breath (Recharge 6). The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Darkness of healing. When the Bone-fused Iron Construct is in it's last hit points, it will hide and heal 2d10 hit points only once per battle. This hidding can be interrupted by a 1d20 with a roll of +15 to succeed.
Proud Collector. When a Creature or Character touches a sword of the creatures domain, the Bone-fused Iron Construct will attack first the thing that disturbed its collection.
What a waste. If one of the swords that the creature uses breaks, the creature will retrieve another from the collection in its next action.
A fine addition to my collection. If the creature or player that is knocked out or killed has a sword, the Bone-fused Iron Construct will retrieve that item.
Masterful parry. When attacked, this creature makes a 10+ DEX save. If it succeeds, no damaged is taken.
Intimidating general. If the Bone-fused Iron Construct it's surrounded by any type of undead, it has the ability to command them with a cost of 0 actions.
Unusual hellish frame. This action can be only used only twice per battle. The Bone-fused Iron Construct will do 1d6 melee attacks.
Description
A large monstrosity that considers its authority and skill only second to its litch master. Proud and yet cautious with its tactics, always willing to collect more weapons from the fools that enter its domain.
The head it's nothing more than a jawless skull, with two white dead dots of light instead of eyes. Its frame, being made of both bone and iron, has four arms and two animalistic legs. It shrouds itself with a black as charcoal cape.
Lair and Lair Actions
Hall of Swords.
The room it's filled with countless swords pinned by magic to the wall, with an up ranging darkness that can't even be lightened by the strongest flame. The rest of the room doesn't have that much light either, with its only source being a few torches scattered by the length of the room.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/2/2024 10:57:33 AM
|
9
|
2
|
1
|
Coming Soon
|
Comments