Large Construct (Devil, Metallic, Paladin, Warforged), Typically Lawful Evil
Armor Class 18 (natural armor)
Hit Points 210 (20d12 + 100)
Speed 30 ft., Climb 40 ft.
STR
24 (+7)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
25 (+7)
CHA
15 (+2)
Saving Throws DEX +11, CON +11
Damage Vulnerabilities Acid
Damage Resistances All damage but Force, Radiant, and Psychic
Senses Darkvision 120 ft., Passive Perception 13
Languages It's able to speak demonic and common.
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Immutable Form. The Bone-fused  Iron Construct is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Inactive deception. While the Bone-fused Iron Construct remains motionless, it is indistinguishable from a normal statue

Actions

Unusual frame. The Bone-fused Iron Construct rolls 1d4 melee attacks.

Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Poison Breath (Recharge 6). The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Darkness of healing. When the Bone-fused Iron Construct is in it's last  hit points, it will hide and heal 2d10 hit points only once per battle. This hidding can be interrupted by a 1d20 with a roll of +15 to succeed.

Reactions

Proud Collector. When a Creature or Character touches a sword of the creatures domain, the Bone-fused Iron Construct will attack first the thing that disturbed its collection.

What a waste. If one of the swords that the creature uses breaks, the creature will retrieve another from the collection in its next action.

A fine addition to my collection. If the creature or player that is knocked out or killed has a sword, the Bone-fused Iron Construct will retrieve that item.

Masterful parry. When attacked, this creature makes a 10+ DEX save. If it succeeds, no damaged is taken.

Mythic Actions

Intimidating general. If the Bone-fused Iron Construct it's surrounded by any type of undead, it has the ability to command them with a cost of 0 actions.

Unusual hellish frame. This action can be only used only twice per battle. The Bone-fused Iron Construct will do 1d6 melee attacks.

Description

A large monstrosity that considers its authority and skill only second to its litch master. Proud  and yet cautious with its tactics, always willing to collect more weapons from the fools that enter its domain.

The head it's nothing more than a jawless skull, with two white dead dots of light instead of eyes. Its frame, being made of both bone and iron, has four arms and two animalistic legs. It shrouds itself with a black as charcoal cape. 

Lair and Lair Actions

Hall of Swords.

The room it's filled with countless swords pinned by magic to the wall, with an up ranging darkness that can't even be lightened by the strongest flame. The rest of the room doesn't have that much light either, with its only source being a few torches scattered by the length of the room. 

Previous Versions

Name Date Modified Views Adds Version Actions
9/2/2024 10:57:33 AM
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Coming Soon

Monster Tags: Beholderundeadabberationconstructhumanoidmonstrosity

Kattoshi_Lucero

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