Unquestioning Obedience. If the Cogwatch Enforcer has orders from its master, it will do so without question, until it is destroyed. The Cogwatch Enforcer's master is preprogrammed into its computer brain, and cannot be changed without significant damage to the Construct.
Shifting Power. The Cogwatch Enforcer can shift its hand by taking the Automatic Shift action below. The Cogwatch Enforcer can have a Dagger Hand, Mage Gun Hand, or Humanoid Hand on either Hand.
Automatic Shift. The Cogwatch Enforcer takes its action to shift one hand from any state to another.
Multiattack. The Cogwatch Enforcer makes two attacks. One with each equipped hand.
Dagger Hand. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) Slashing damage.
Mage-Gun Hand. RangedWeapon Attack: +5 to hit, range 50/100 ft., 1 target. Hit: 10 (1d12 + 4) Lightning damage.
Enter the description for how bonus actions work for your monster here.
Uncanny Precision. The Cogwatch enforcer uses its reaction to make 1 Mage-Gun Hand attack if the target is moving and the Mage-Gun Hand is equipped.
Description
The Cogwatch Enforcer is a construct that has only recently been constructed in the world of Arcamore and Æthergate, only following orders and never having a mind of its own. It is relentless, without any moral, making it the perfect soldier. These expensive, state of the art machines are sure to be the downfall of many noble (or not so noble) adventurers.
Lair and Lair Actions
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