Medium Humanoid (Drow), Chaotic Good
Armor Class 17 Chain
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
14 (+2)
DEX
20 (+5)
CON
16 (+3)
INT
12 (+1)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws DEX +9, WIS +5
Skills Acrobatics +9, Perception +5, Stealth +13
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision +120, Passive Perception 15
Languages Common, Elvish, Undercommon
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Innate Spellcasting. The drow's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The drow can innately cast the following spells, requiring no material components:

  • 1st level (4 slots): Darkness, Faerie Fire, Hellish Rebuke (at 2nd level)
  • 2nd level (3 slots): Mirror Image, Misty Step
  • 3rd level (2 slots): Gaseous Form

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Stealthy. The drow has advantage on Dexterity (Stealth) checks made to hide in dim light or darkness.

Actions

Multiattack. The drow makes three attacks with its shortsword.

Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 7 (2d6) poison damage.

Hand Crossbow. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 9 (1d6 + 5) piercing damage plus 7 (2d6) poison damage.

Blinding Spores (Recharge 5-6). The drow releases a burst of blinding spores in a 15-foot radius centered on itself. Each creature within the area must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

The drow can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The drow regains spent legendary actions at the start of its turn.

Attack. The drow makes one shortsword attack.

Cast a Spell (Costs 2 Actions). The drow casts a spell from its innate spellcasting list.

Shadow Step (Costs 2 Actions). The drow teleports up to 30 feet to an unoccupied space it can see that is in dim light or darkness. The drow can make a melee attack against a creature within 5 feet of its new location.

Description

A Drow that has a shortsword and a disguised name

MyPotionsAreTooStrong4u

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