Trampling Charge. If the Blood Hoof moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn it can, if the creature falls prone, make one additional Crushing Bite attack as part of the same attack action.
Bloodthirsty. Attacks made by the Blood Hoof agaisnt creatures with half of their hit points or less are made with advantage and deal one additional damage die (stated on the attack).
Crushing Bite Melee Weapon Attack +6 to hit, 5ft reach, one target for 2d8+4 bludgeoning damage (3d8+4 when bloodthirsty).
Hooves Melee Weapon Attack +6 to hit, 5ft reach, one target for 2d6+4 bludgeoning damage (3d6+4 when bloodthirsty), a creature hit by this attack must succeed in a DC 14 Strenght saving throw, falling prone on a failure.
Devour. The Blood Hoof can begin to consume a prone creature, the target must succeed in a DC 14 Dexterity or Strenght saving throw to avoid the teeth of the Blood Hoof, on a failure a creature takes 2d8 bludgenoning damage, furthermore the Blood Hoof regains hit points equal to half of the damage dealt.
Fast kick, As a reaction towards a creature moving within 5ft of it the Blood Hoof can make a Hooves attack agaisnt that creature.
Previous Versions
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9/2/2024 8:00:27 PM
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9/2/2024 8:09:46 PM
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1
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Coming Soon
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