Telepathic Bond. While the candle homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
Arcane Candles. The homunculus has three candlewicks that are enchanted to animate them. If all three wicks are snuffed out, be it by submerging the homunculus in water, depriving the fire of air, or simply blowing them out, the homunculus disanimates and becomes petrified as per the petrified condition, becoming a solid wax statue of the last position it was in as. Relighting at least one wick allows the candle homunculus to reanimate as long as it has hit points remaining and is mostly intact.
Candlelight. The three wicks emit light much like a candle, and serve to enhance the vigilance of the homunculus. While at least one wick is lit, the homunculus casts bright light in a 5 ft. radius and dim light for an additional 5 ft. centered on itself. Additionally, as long as all three wicks are lit, the homunculus has 5 ft. of truesight.
Hot Wax. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 15/30 ft., one target. Hit: 2d4 fire damage.
Wicks Alight. The Candle Homunculus can cast produce flame without any spell components.
Description
This toddler-sized humanoid construct is a standing example of the ingenuity of spell casters. Made or commissioned in high numbers by experts in rituals or members of a patron's circle, such as warlocks, these often adorable creations are simple yet effective solutions to issues of surveillance and companionship.
Creation. While most makers of candle homunculi keep their special recipes a secret, the recipe is widely known and relatively easy to accomplish for an intermediate or expert spellcaster, but can also be accomplished by someone wealthy enough to buy all the components.
The materials include 45 lbs. of natural beeswax, which will be shaped into the desired form of the homunculus and is a key part of the ritual, 15 ft. of waxed or oil-treated string made from a living vine or plant, which is strung within the creature to provide a self-sustaining wick and fuel, any gemstone or gemstone powder worth at least 250 Gp, which is consumed by the homunculus, and a set of potters tools, woodcarver's tools, or tinker's tools to form the body of the homunculus.
The spells, in order of casting, include animate objects, an adapted version of the awaken spell, Rary's telepathic bond to establish telepathy, and a combination of glyph of warding and geas or command to maintain control over the creature. Taking into account all materials and spells required, each one of these homunculi will run a prospective buyer 1,250 Gp on the low end, and up to 2,000 Gp on the higher end adjusting for labor, the vast majority of the price being from the spells used.
Magical Essence. If a particularly scrupulous noble or an ambitious wizard wants a small spell casting companion, they can do so through numerous castings of glyph of warding encoded to the homunculus' discretion. Adding the following feature changes the Candle Homunculus' CR to 2 :
Innate Spellcasting. The candle homunculus' spellcasting ability is Wisdom (spell save DC 11, +2 to hit with spell attacks). It can cast the following spells requiring no spell components:
At will: prestidigitation
2/day each: fog cloud, grease
1/day each: scorching ray, continual flame
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