Legendary Resistance (3/Day). If Bayle fails a saving throw, he can choose to succeed instead.
Fire-Lightning Aura. At the start of each of Bayle's turns, each creature within 10 feet of him takes 10 (3d6) fire and 10 (3d6) lightning damage.
Siege Monster. Bayle deals double damage to objects and structures.
Aerial Dominance. While flying, Bayle has advantage on attack rolls against creatures on the ground.
Multiattack. Bayle can use his Frightful Presence. He then makes three attacks: one with his bite, one with his claw, and one with his tail.
Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 28 (4d8 + 9) piercing damage plus 16 (3d10) lightning damage.
Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 20 (3d6 + 9) slashing damage.
Tail. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 24 (3d8 + 9) bludgeoning damage.
Lightning Spear (Recharge 5–6). Bayle slams his claw into the ground, creating a 60-foot line of lightning that is 5 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much on a successful one.
Frightful Presence. up to five creatures of Bayle's choice that is within 120 feet of him and aware of him must succeed on a DC 22 Wisdom saving throw or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if Bayle is within line of sight, ending the effect on itself on a success.
Maul (Recharge 5-6). Bayle lunges forward to bite a target within 10 feet. The target must make a DC 24 Dexterity saving throw. On a failed save, the target is grappled and takes 36 (8d8) piercing damage. Until this grapple ends, the target is restrained and Bayle can bite the target again as a bonus action, dealing 36 (8d8) piercing damage.
Sweeping Lightning Breath (Recharge 6). Bayle exhales a sweeping line of fire and lightning in a 90-foot cone. Each creature in that area must make a DC 23 Dexterity saving throw, taking 77 (14d10) fire and lightning damage on a failed save, or half as much damage on a successful one.
Bayle’s Tyranny (1/Day). Bayle channels fiery lightning energy, causing molten marks to appear in a 30-foot radius centered on him. After 1 round, the area erupts, and every creature within the radius must make a DC 24 Dexterity saving throw, taking 88 (16d10) fire and lightning damage on a failed save, or half as much on a successful one. Bayle then sprouts spectral wings and gains a fly speed of 120 ft. for 1 minute.
Bayle can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Bayle regains spent legendary actions at the start of his turn.
Wing Attack (Costs 2 Actions). Bayle beats his wings. Each creature within 15 feet of him must succeed on a DC 23 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. Bayle can then fly up to half his flying speed.
Tail Swipe. Bayle makes a tail attack.
Lightning Burst (Costs 3 Actions). Bayle releases a burst of lightning from his body. Each creature within 20 feet of him must make a DC 23 Dexterity saving throw, taking 36 (8d8) lightning damage on a failed save, or half as much damage on a successful one.
Description
Bayle the Dread is an awe-inspiring drake, a creature whose very presence commands fear and respect from all who encounter him. His body is a massive, sinuous form covered in deep, midnight-black scales that shimmer with an inner fire. Lightning dances across his form, arcing between his razor-sharp claws and crackling around his serrated wings. His eyes glow a fierce, molten orange, and his maw is lined with teeth capable of rending steel and stone alike.
Bayle's wingspan is vast, and when unfurled, they blot out the sun, casting a shadow of doom upon the land below. Despite his draconic heritage, Bayle is more akin to a force of nature than a mere beast. He embodies the raw, untamed power of the storm, with control over both fire and lightning, which he wields with terrifying precision. His breath weapon, a sweeping cone of fiery lightning, can reduce armies to ash in mere moments, leaving nothing but scorched earth in his wake.
Legends tell of Bayle’s origins as a guardian of an ancient, now-forgotten empire, where he was revered as a god of destruction. However, the passage of time has eroded any vestiges of his former nobility. Now, Bayle rules over the Jagged Peak Summit, a towering mountain peak where molten rock flows freely, and the skies are perpetually stormy. From this throne of fire and lightning, he commands an empire of terror, his very name a curse among those who dwell in the surrounding lands.
Bayle is driven by an insatiable hunger for power and destruction. He delights in the fear he instills in others, and his cruelty knows no bounds. Though many have attempted to slay him, none have succeeded, and the remains of those who tried are scattered around his lair as a grim reminder of his might.
Despite his ferocity, Bayle is not a mindless beast. He possesses a cunning intellect and can speak in the ancient draconic tongue as well as several mortal languages. He occasionally bargains with those who approach him with offerings of tribute, but his favors are fleeting, and betrayal often follows in their wake. To face Bayle the Dread is to court death itself, and only the bravest—or most foolish—would dare to challenge him.
Lair and Lair Actions
Bayle can use lair actions on initiative count 20 (losing ties).
Molten Ground. Bayle causes the ground in a 20-foot radius to become molten lava. Any creature that enters or starts its turn in the area must make a DC 20 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much on a successful one.
Lightning Storm. Bayle calls down a storm of lightning. Bolts of lightning strike three points he can see within 120 feet. Each creature within 5 feet of each point must make a DC 23 Dexterity saving throw, taking 27 (6d10) lightning damage on a failed save, or half as much on a successful one.
Environment: Bayle the Dread resides at the Jagged Peak Summit, his lair located within a massive crater. The lair is filled with molten rock and crackling with lightning energy.
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