Medium Undead, Any Alignment
Armor Class 11
Hit Points 45 (10d8)
Speed 0 ft., Fly 40 ft.
STR
7 (-2)
DEX
13 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
12 (+1)
CHA
17 (+3)
Damage Resistances Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 11
Languages Any languages it knew in life
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Baneful Wither. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 3) necrotic damage. When a creature is successfully hit, they gain -1d4 to their next roll. This feature can be stacked with other hits that would apply this feature

Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

 

Description

A baneful ghost is the soul of a once-living creature, bound to haunt a location steeped in the magics of a deity of fate or doom. 

Habitat: UnderdarkUrban

JagdMond

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