False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Multiattack. The armor makes two spear attacks and one Force Beam attack.
Spear. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with both hands. If the target is a creature it also takes 9 (2d8) psychic damage.
Force Beam. Ranged Spell Attack: +7 to hit, reach 120 ft., one target. Hit: 36 (8d8) force damage, and if the target is a creature, it must make a DC 15 Wisdom saving throw have its vision distorted. A creature with distorted vision has disadvantage on attack rolls and all other attacks have advantage against it. A creature can reroll the saving throw at the end of each of its turns, ending the effect on a successful roll.
Description
This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.
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