Huge Beast, Typically Neutral
Armor Class 14 Natural armor
Hit Points 26 (4d12)
Speed 20 ft., Swim 20 ft.
STR
4 (-3)
DEX
18 (+4)
CON
11 (+0)
INT
2 (-4)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws DEX +7, CON +3
Damage Vulnerabilities Cold, Fire
Damage Resistances Acid, Radiant
Damage Immunities Necrotic, Psychic
Condition Immunities Blinded, Charmed, Frightened, Poisoned
Senses Blindsight 10 ft., Passive Perception 19
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Bacterial Adaptation. The Bacteriophage, if exposed to a certain type of damage it does not already resist or have an immunity to more than two times, develops a resistance to that damage type, but loses resistance in another damage type from its established resistances, to be determined by the Dungeon Master.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 7 (3d4) poison damage.

Viral Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 6 piercing damage plus 9 (2d8) necrotic damage, target must succeed a DC 16 Constitution saving throw.

Bonus Actions

Jump. Once per round of combat, a bacteriophage may jump up to 20 ft in any direction.

Defective Strain. Once per round of combat, a Grand Bacteriophage may heal itself for 2d4 health, with the condition that it may not use Viral Sting on its next turn.

Reactions

Attack of Opportunity. If a player enters the Grand Bacteriophage's 5 ft. range, the Grand Bacteriophage may attack it.

Description

A Grand Bacteriophage is, as the name implies, a large bacteriophage virus. These creatures are nearly double the height of the average human and possess deadly stingers that release a swarm of microscopic bacteriophages into a host, causing mass necrosis and viral sickness. Those stung by a bacteriophage must succeed Fortitude/Constitution saving throws every round of combat or take an additional 1d4 necrotic damage. This effect lasts until the afflicted party member regains full HP, either through healing or by taking a long rest. If not treated within three days of affliction, the effect will become 1d4 + 2 necrotic damage, and another 1 damage will be added for every three days after that.

Monster Tags: Misc Creature

Habitat: DesertForestGrasslandUrban

ComicallyLargeFrog

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