Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 15 (studded leather armor)
Hit Points 55 (10d8 + 10)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws WIS +4
Skills Deception +5, Persuasion +5, Religion +5
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The channeler has advantage on saving throws against being charmed or frightened.

Spellcasting. The channeler is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The channeler has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy, toll the dead

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

3rd level (2 slots): bestow curse, spirit guardians

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

Description

Channelers are often the supreme leaders of a cult, for better or for worse. They typically hide in the shadows and let their underlings do all the work when adventurers come knocking, but they can be lured out into the open if their faith is called into question.

Monster Tags: NPC

Habitat: Urban

IronVulpix460

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