Guitar solo (3 charges): Once per turn, Arnav can expend a charge to take another action on her turn similarly to Action surge. All charges reset at dawn.
Chords: Arnav has a number of charges equal to half of her bard level (7) Which she can expend as a bonus action once per turn to use one of the following chords:
- Electric Chord: When Arnav casts a spell that deals damage, that spell deals an additional 1d8 lightning damage. Spells that deal lightning damage deal 2d8 additional lightning damage instead.
- Healing Chord: When Arnav casts a healing spell that targets another creature, Arnav Heals for 2d8+5.
- Silent Chord: The next time Arnav would cast a spell on this turn, the spell is treated as if it were subtle spelled
- Power Chord: Arnav unleashes a powerful rift which grants her Advantage on spell attack or attack rolls untill the start of her next turn.
Bardic inspiration: Arnav has 5 bardic die which she can use to give her allies bardic inspiration (1d10). These die replenish on a short rest.
Arnav's inspiration: Arnav can expend a bardic inspiration die to give each of her allies an additional action on their next turn. Arnav cannot use this ability twice in a row and must give another creature bardic inspiration before using this ability again.
Spellcasting.
Spellcasting. Arnav is a 14-level Bard. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Arnav has following Bard spells prepared:
Cantrips (at will): Light, Mage Hand, Presdigitation, Thunderclap, Eldritch blast.
1st level (4 slots): Cure wounds, Shield, Silvery barbs, Sleep, Thunder Wave, Mage armor
2nd level (3 slots): Crown of Madness, Heat Metal, Shatter, Suggestion, enthrall
3rdlevel (3 slots): Counterspell, Fear, Major Image, Antagonize, lightning bolt
4th level (3 slots): Raulothim's Psychic Lance, Dimension Door, Confusion
5th level (2 slots): Mass cure wounds, Mislead, Synaptic static
6th level (1 slots): Otto`s Irresitable dance, Eyebite
7th level (1 slots): Mordenkainen`s Sword, Regenerate
The Show must go on: When Arnav, Scoletta, and Janis reach 0 hp, they Regain half of ther starting HP and gain back their Bardic insperation dice. Arnav Regains all uses of her chords +5 and gains access to a new Chords:
- Heightened Chord: The Next spell Arnav Casts is treated as if it were 1 level higher than the spellslot she used.
- Double Chord: The next Spell Arnav Casts is cast again 1 level lower if aplicable
Multi attack: Arnav can make 3 ranged attacks on her turn.
Guitar licks. RangedWeapon Attack: +11 to hit, range 60/80 ft., 1 target. Hit: 11 (2d6 + 5) Thunder damage.
Smash the ground (recharge 6): Arnav smashes her guitar on the ground causesing shockwaves of soud to shoot out from her. Each creature within 40ft of Arnav Must make a DC 18 con save or take 8d6 force damage or half on a succesful save.
Power slide: Arnav Can use her bonus action to slide in a direction equal to half her movement speed, Sliding like this causes Creatures around her to take 1d10 lightning damage if they are within 5ft of her during this movement.
Arnav has 2 Legendary actions and can use them as followed.
Cast a cantrip (Costs 1 Actions). Arnav Casts one of her Cantrips.
Shocking solo (Costs 2 Actions). Arnav shoots a bold of lightning in 3 directions causing each creature within 5ft of the bolt to make a DC 17 Dex save or take 4d8 Lightning damage or half on a sucessful save.
Arnav gains one addional Legendary action and gains acces to the following
Reving solo: Arnav moves 30ft in a straight line producing shockwaves that rach out 20ft in all directions. Each creature caught in this must make a DC 18 Dex save or take 5d8 Force damage and be kocked prone.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/9/2024 6:05:13 AM
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16
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1
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Coming Soon
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